babylon.quarks - v0.19.0
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QuarksUtil
Class QuarksUtil
Index
Constructors
constructor
Methods
add
To
Batch
Renderer
end
Emit
is
Effect
Finished
pause
play
restart
run
On
All
Particle
Emitters
set
Auto
Destroy
stop
Constructors
constructor
new
QuarksUtil
()
:
QuarksUtil
Returns
QuarksUtil
Methods
Static
add
To
Batch
Renderer
addToBatchRenderer
(
root
:
Node
,
batchRenderer
:
BatchedRenderer
)
:
void
Parameters
root
:
Node
batchRenderer
:
BatchedRenderer
Returns
void
Static
end
Emit
endEmit
(
root
:
Node
)
:
void
Parameters
root
:
Node
Returns
void
Static
is
Effect
Finished
isEffectFinished
(
root
:
Node
)
:
boolean
True when every emitter under
root
is a finished non-looping system (or looping).
Parameters
root
:
Node
Returns
boolean
Static
pause
pause
(
root
:
Node
)
:
void
Parameters
root
:
Node
Returns
void
Static
play
play
(
root
:
Node
)
:
void
Parameters
root
:
Node
Returns
void
Static
restart
restart
(
root
:
Node
)
:
void
Parameters
root
:
Node
Returns
void
Static
run
On
All
Particle
Emitters
runOnAllParticleEmitters
(
root
:
Node
,
callback
:
(
emitter
:
ParticleEmitter
)
=>
void
,
)
:
void
Parameters
root
:
Node
callback
:
(
emitter
:
ParticleEmitter
)
=>
void
Returns
void
Static
set
Auto
Destroy
setAutoDestroy
(
root
:
Node
,
autoDestroy
:
boolean
)
:
void
Parameters
root
:
Node
autoDestroy
:
boolean
Returns
void
Static
stop
stop
(
root
:
Node
)
:
void
Parameters
root
:
Node
Returns
void
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Constructors
constructor
Methods
add
To
Batch
Renderer
end
Emit
is
Effect
Finished
pause
play
restart
run
On
All
Particle
Emitters
set
Auto
Destroy
stop
Demos
GitHub
npm
babylon.quarks - v0.19.0
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True when every emitter under
rootis a finished non-looping system (or looping).