Ensures a 3×2 env atlas exists for a CubeTexture. Returns a cached atlas synchronously when available; otherwise starts (or joins) an async build and invokes onReady when the atlas is usable.
Ensures a 3×2 env atlas exists for a CubeTexture. Returns a cached atlas synchronously when available; otherwise starts (or joins) an async build and invokes onReady when the atlas is usable.