babylon.quarks - v0.19.0
    Preparing search index...

    Interface ParticleSystemParameters

    interface ParticleSystemParameters {
        alphaTest?: number;
        autoDestroy?: boolean;
        behaviors?: Behavior[];
        blendMode?: number;
        blendTiles?: boolean;
        depthTest?: boolean;
        depthWrite?: boolean;
        duration?: number;
        emissionBursts?: BurstParameters[];
        emissionOverDistance?: ValueGenerator | FunctionValueGenerator;
        emissionOverTime?: ValueGenerator | FunctionValueGenerator;
        instancingGeometry?: Float32Array;
        instancingIndices?:
            | Uint32Array<ArrayBufferLike>
            | Uint16Array<ArrayBufferLike>;
        instancingNormals?: Float32Array;
        instancingUVs?: Float32Array;
        layerMask?: number;
        looping?: boolean;
        material?: any;
        onlyUsedByOther?: boolean;
        prewarm?: boolean;
        rendererEmitterSettings?: RendererEmitterSettings;
        renderMode?: RenderMode;
        renderOrder?: number;
        scene?: Scene;
        shape?: EmitterShape;
        softFarFade?: number;
        softNearFade?: number;
        softParticles?: boolean;
        speedFactor?: number;
        startColor?: ColorGenerator | FunctionColorGenerator;
        startDelay?: ValueGenerator | FunctionValueGenerator;
        startLength?: ValueGenerator | FunctionValueGenerator;
        startLife?: ValueGenerator | FunctionValueGenerator;
        startRotation?: ValueGenerator | FunctionValueGenerator | RotationGenerator;
        startSize?: ValueGenerator | FunctionValueGenerator | Vector3Generator;
        startSpeed?: ValueGenerator | FunctionValueGenerator;
        startTileIndex?: ValueGenerator;
        texture?: Texture;
        transparent?: boolean;
        uTileCount?: number;
        vTileCount?: number;
        worldSpace?: boolean;
    }
    Index

    Properties

    alphaTest?: number
    autoDestroy?: boolean
    behaviors?: Behavior[]
    blendMode?: number
    blendTiles?: boolean
    depthTest?: boolean
    depthWrite?: boolean
    duration?: number
    emissionBursts?: BurstParameters[]
    emissionOverDistance?: ValueGenerator | FunctionValueGenerator
    instancingGeometry?: Float32Array
    instancingIndices?: Uint32Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike>
    instancingNormals?: Float32Array
    instancingUVs?: Float32Array
    layerMask?: number
    looping?: boolean
    material?: any
    onlyUsedByOther?: boolean
    prewarm?: boolean
    rendererEmitterSettings?: RendererEmitterSettings
    renderMode?: RenderMode
    renderOrder?: number
    scene?: Scene
    shape?: EmitterShape
    softFarFade?: number
    softNearFade?: number
    softParticles?: boolean
    speedFactor?: number
    startTileIndex?: ValueGenerator
    texture?: Texture
    transparent?: boolean
    uTileCount?: number
    vTileCount?: number
    worldSpace?: boolean