babylon.quarks - v0.19.0
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    Interface StoredBatchSettings

    interface StoredBatchSettings {
        blendTiles: boolean;
        instancingGeometry: Float32Array;
        instancingIndices:
            | Uint32Array<ArrayBufferLike>
            | Uint16Array<ArrayBufferLike>;
        instancingNormals?: Float32Array;
        instancingUVs?: Float32Array;
        layerMask: number;
        materialAlphaTest: number;
        materialBlendMode: number;
        materialDepthTest: boolean;
        materialDepthWrite: boolean;
        materialTransparent: boolean;
        reflectionAtlas: BaseTexture;
        reflectionFaces: BaseTexture[];
        reflectionLevel: number;
        reflectionTexture: BaseTexture;
        renderMode: RenderMode;
        renderOrder: number;
        softFarFade: number;
        softNearFade: number;
        softParticles: boolean;
        texture: any;
        uTileCount: number;
        vTileCount: number;
    }
    Index

    Properties

    blendTiles: boolean
    instancingGeometry: Float32Array
    instancingIndices: Uint32Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike>
    instancingNormals?: Float32Array
    instancingUVs?: Float32Array
    layerMask: number
    materialAlphaTest: number
    materialBlendMode: number
    materialDepthTest: boolean
    materialDepthWrite: boolean
    materialTransparent: boolean
    reflectionAtlas: BaseTexture
    reflectionFaces: BaseTexture[]
    reflectionLevel: number
    reflectionTexture: BaseTexture
    renderMode: RenderMode
    renderOrder: number
    softFarFade: number
    softNearFade: number
    softParticles: boolean
    texture: any
    uTileCount: number
    vTileCount: number